tag:blogger.com,1999:blog-91335924620626359262024-03-13T14:24:30.863+00:00Playir<center>Behind the scenes at <a href="http://playir.com">Playir</a>.</center>Playirhttp://www.blogger.com/profile/13916358844973652382noreply@blogger.comBlogger121125tag:blogger.com,1999:blog-9133592462062635926.post-83932202317815623842016-06-14T02:40:00.001+01:002016-06-14T02:45:23.094+01:00How to get the DJI Phantom 4 Drone Insurance only £75 for 4 years!<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://i.imgur.com/KrP0Ctp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/KrP0Ctp.jpg" height="425" width="640" /></a></div>
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Hey guys, this is a bonus post on one of my favourite topics: <b>Drone Cameras</b>. I've been really hyped over the new DJI Phantom 4, with its 4k camera and easy to use setup and controls, that I'm on the verge of ordering one. However, as I'm not experienced in drone flight, I really wanted to make sure I had accidental cover insurance to make sure I was covered in case anything went wrong.</div>
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I spent a good few weeks researching this topic and found it really difficult finding an insurance provider that charged a reasonable rate.</div>
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However, I found a really cool hack that I wanted to share, which allows you to get accidental cover for 4 years by purchasing the DJI Phantom 4 directly from Amazon and adding on the Amazon Protect Camcorder Cover. I emailed the insurance company directly to confirm that it does in fact cover the drone.</div>
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<a href="http://i.imgur.com/Ug3dejl.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/Ug3dejl.jpg" /></a></div>
<div style="-webkit-font-smoothing: antialiased; -webkit-tap-highlight-color: transparent; background-color: white; border: 0px; box-sizing: border-box; color: #444444; font-family: "Helvetica Neue", HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; font-stretch: inherit; font-variant-ligatures: normal; line-height: 21px; margin-bottom: 15px; margin-top: 15px; orphans: 2; outline: none 0px; padding: 0px; vertical-align: baseline; widows: 2;">
So to get the best deal on insurance (only £75 for 4 years), <b>make sure you use both links below</b>.</div>
<div style="-webkit-font-smoothing: antialiased; -webkit-tap-highlight-color: transparent; background-color: white; border: 0px; box-sizing: border-box; color: #444444; font-family: "Helvetica Neue", HelveticaNeue, Helvetica, Arial, sans-serif; font-stretch: inherit; font-variant-ligatures: normal; line-height: 21px; margin-top: 15px; orphans: 2; outline: none 0px; padding: 0px; vertical-align: baseline; widows: 2;">
<span style="border: 0px; box-sizing: border-box; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 700; line-height: inherit; margin: 0px; outline: none 0px; padding: 0px; vertical-align: baseline;">Link 1</span>: <a rel="nofollow" href="http://www.amazon.co.uk/gp/product/B01DKR2Z5C/ref=as_li_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B01DKR2Z5C&linkCode=as2&tag=playir-21">DJI Phantom 4 Drone Camera</a><img src="http://ir-uk.amazon-adsystem.com/e/ir?t=playir-21&l=as2&o=2&a=B01DKR2Z5C" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
<br />
<span style="border: 0px; box-sizing: border-box; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: 700; line-height: inherit; margin: 0px; outline: none 0px; padding: 0px; vertical-align: baseline;">Link 2</span>: <a rel="nofollow" href="http://www.amazon.co.uk/gp/product/B01FK7SSVU/ref=as_li_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=B01FK7SSVU&linkCode=as2&tag=playir-21">Amazon Protect 4 year Accidental Damage & Theft Cover for Camcorders from £1100 to £1199.99</a><img src="http://ir-uk.amazon-adsystem.com/e/ir?t=playir-21&l=as2&o=2&a=B01FK7SSVU" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
</div>
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<span style="font-size: 14px;">Peace</span></div>
</div>
Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-9133592462062635926.post-16051015265365288832015-05-25T09:29:00.004+01:002015-05-25T09:29:51.799+01:00Importing DOOM WAD files<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/tJkqeVZYXFw/0.jpg" frameborder="0" height="420" src="https://www.youtube.com/embed/tJkqeVZYXFw?feature=player_embedded" width="640"></iframe></div>
<br /></div>
Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-9133592462062635926.post-1017410543743864052015-05-21T06:23:00.003+01:002015-05-21T06:39:48.260+01:00Smarter Warnings for Deleting Used FilesHey guys, starting to re-focus on making the coding experience in our editor more user friendly.<br />
<br />
We noticed that a lot of the errors coming in from users was due to accidentally cleaning up the project and deleting necessary files.<br />
<br />
So we've now added warnings when deleting files, to tell you exactly why you shouldn't do so (if indeed you shouldn't do so).<br />
<br />
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<a href="http://i.imgur.com/bo7IaIx.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/bo7IaIx.jpg" height="402" width="640" /></a></div>
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This warning is telling you that this file contains the entry point to your app.</div>
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<a href="http://i.imgur.com/Y3bMIs9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/Y3bMIs9.jpg" height="402" width="640" /></a></div>
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This warning is telling you that UIStart is called from the app start file and the Info and Game scenes.</div>
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From this work package, we now have direct references as to which files are linked, so next up will be a storyboard visualization giving you an overview of the entire flow of your apps.</div>
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<a href="http://i.imgur.com/yPAZXmI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/yPAZXmI.jpg" height="595" width="640" /></a></div>
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<br /></div>
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Ash</div>
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<a href="http://playir.com/">http://playir.com</a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-73803126362525852482015-04-28T13:12:00.002+01:002015-04-28T13:12:40.853+01:00How to setup in-app purchases in your apps<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/u7AUjxlsneg/0.jpg" frameborder="0" height="420" src="https://www.youtube.com/embed/u7AUjxlsneg?feature=player_embedded" width="640"></iframe></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-55634950055957175752015-04-28T00:45:00.001+01:002015-04-28T00:45:43.303+01:00How to make 3D models from MineCraft texture packs<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/2CX0Vc7B4w4/0.jpg" frameborder="0" height="420" src="https://www.youtube.com/embed/2CX0Vc7B4w4?feature=player_embedded" width="640"></iframe></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-39970782467659152482015-04-16T05:13:00.003+01:002015-04-16T05:16:23.715+01:00Publishing your app on a websiteYou can now easily publish your apps straight to a website, with a copy and paste embed code. Or a complete html file to directly upload.<br />
<br />
Follow the short 30 seconds walkthrough here:<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/UyqqVFG5f5A/0.jpg" frameborder="0" height="266" src="http://www.youtube.com/embed/UyqqVFG5f5A?feature=player_embedded" width="320"></iframe></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-80246038943037851782015-04-07T19:38:00.000+01:002015-04-07T19:38:36.223+01:00How to customize the Game UI with your own screens<span style="background-color: white; color: #0f2105; font-family: 'Helvetica Neue', Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 16px; line-height: 22.3999996185303px;">Short video on the current way of adding your own screens to the game UI flow.<br /></span><br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/vE96fNrXHnw/0.jpg" frameborder="0" height="480" src="http://www.youtube.com/embed/vE96fNrXHnw?feature=player_embedded" width="720"></iframe></div>
<span style="background-color: white; color: #0f2105; font-family: 'Helvetica Neue', Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 16px; line-height: 22.3999996185303px;"><br /></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-74143266657532645372015-04-06T08:42:00.005+01:002015-04-06T08:59:18.070+01:00Which Platform Should you Release your Mobile Game On?<div dir="ltr" style="text-align: left;" trbidi="on">
Last week we released our <a href="http://playir.com/apps/craftworlds/" target="_blank">CraftWorlds</a> mobile game across iOS, Android, Windows Phone and the Web. The great thing about this, is that we made the source code of the game available on <a href="http://playir.com/" target="_blank">Playir</a> to build your game from. So if you ever wanted to make your own MineCraft style game, now you can do it with the easy drag and drop editing and publishing tools, Playir provides.<br />
<br />
Another great benefit of using Playir, is that it allows you to create and publish your apps for Android, iOS and Windows Phone <a href="https://www.youtube.com/watch?v=A4Oa3b2r4SI" target="_blank">straight from the editor</a>. Which means your app gets a far greater audience, than releasing for just one platform.<br />
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For CraftWorlds, we released the game on all three mobile app stores without marketing support, and this is how the first few days panned out.<br />
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On Android, we got between 2-26 downloads per day.<br />
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<a href="http://i.imgur.com/wR8p2E7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/wR8p2E7.jpg" height="129" width="640" /></a></div>
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On Windows Phone, we got about 10x that of Android, with a daily average of 120.<br />
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<a href="http://i.imgur.com/kokqA5I.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/kokqA5I.jpg" height="507" width="640" /></a></div>
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On iOS, we started hitting 497 downloads per day, which is a <b>50x</b> multiple that of Android.<br />
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<a href="http://i.imgur.com/2ok9Zid.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/2ok9Zid.jpg" height="156" width="640" /></a></div>
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<br />
Of course, there's a lot more that could be done to attract sales on each platform with better descriptions, naming and tags. But I thought this would give you a good insight into the value of releasing on multiple platforms, rather than just one.</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-73052186970701138372015-03-23T06:22:00.004+00:002015-03-23T06:26:00.794+00:00Level Editor - Multiplayer Servers<div dir="ltr" style="text-align: left;" trbidi="on">
<b>Video Walkthrough</b><br />
<b><br /></b>
<br />
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/DA707_tSpoQ" width="560"></iframe></div>
<br />
<br />
<b>Step by Step Visuals<br /></b><br />
<iframe class="imgur-album" frameborder="0" height="550" src="//imgur.com/a/3leb3/embed" width="100%"></iframe>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-78272530733214059122015-03-21T10:56:00.000+00:002015-03-23T06:26:42.933+00:00Level Editor - How to hide User Generated Content<div dir="ltr" style="text-align: left;" trbidi="on">
On our new <a href="http://playir.com/proposals/sandboxgamemaker/" target="_blank">Sandbox Craft Game template</a>, game players can build their own worlds in the 3rd person perspective. If you'd prefer to not see what they're building, while you're editing the game levels. Here's how.<br />
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<iframe class="imgur-album" frameborder="0" height="550" src="//imgur.com/a/fpaSb/embed" width="100%"></iframe></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-80819100386094920762015-02-07T17:42:00.001+00:002015-02-07T17:42:51.934+00:00ACENIX® 25 iN 1 Screwdriver Set for MacBook Air Repair<div dir="ltr" style="text-align: left;" trbidi="on">
Short helper note out there for anyone that purchases the <a href="http://www.ebay.co.uk/sch/i.html?_from=R40&_trksid=p2047675.m570.l1313.TR0.TRC0.H0.XACENIX%C2%AE+25+iN+1+Screwdriver+Set&_nkw=ACENIX%C2%AE+25+iN+1+Screwdriver+Set&_sacat=0" target="_blank">ACENIX® 25 iN 1 Screwdriver</a> Set to do repairs or extractions from their MacBook Air.<br />
<br />
What's great is that it comes with both the 1.2mm pentalobe bit for unscrewing the case, and the T5 bit for unscrewing the SSD.<br />
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However, there's no labels.<br />
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So to help.<br />
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<b>1.2mm Pentalobe</b> bit is 3rd from the left, in the top left compartment.<br />
<b>T5</b> bit is the left one in the top right compartment.<br />
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<a href="http://i.imgur.com/caB9GqU.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/caB9GqU.jpg" height="348" width="640" /></a></div>
</div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-9133592462062635926.post-78384712477237775802014-05-16T07:55:00.000+01:002014-07-28T15:12:00.676+01:00How to easily monetize your apps with AdMob<div dir="ltr" style="text-align: left;" trbidi="on">
<span style="font-family: inherit;"><span style="color: #333333;">In this tutorial we show you how to get a </span><a href="http://admob.com/" style="color: #777777; text-decoration: none;" target="_blank">Google AdMob</a><span style="color: #333333;"> advert to appear with a single line of code. </span></span><br />
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<ul style="text-align: left;">
<li><span style="color: #333333;"><span style="font-family: inherit;">PLAYIR.</span>EnableAdMob<span style="font-family: inherit;">( "admob unit id" );</span></span></li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<span style="margin-left: 1em; margin-right: 1em;"><a href="https://www.youtube.com/watch?v=vdPyI-KJY6w&feature=youtu.be" target="_blank"><img border="0" src="http://playir.com/dev/tutorials/googleadmob.jpg" height="223" width="400" /></a></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.youtube.com/watch?v=vdPyI-KJY6w&feature=youtu.be" target="_blank">View Tutorial</a></div>
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Try it out yourself: <a href="http://playir.com/">http://playir.com</a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-59334988000711932882014-03-06T15:54:00.004+00:002014-03-06T15:54:59.214+00:00Bringing Real-Time Strategy, into Real-Time<div dir="ltr" style="text-align: left;" trbidi="on">
Hi guys, wanted to share with you a progress update on a new game mechanic template I've been working on this past week.<br />
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<iframe allowfullscreen="" frameborder="0" height="480" src="//www.youtube.com/embed/yP2w_A4a9r0" width="100%"></iframe></div>
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So far you can create new units. Move them around in groups. Favourite them.<br />
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Next up is farming mechanics (collecting trees and mines).<br />
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Cool thing about this, is that all aspects of the game (art, design and code), can be instantly customized across mobiles and PCs (even during gameplay), as it's being developed on top of our <a href="http://playir.com/" target="_blank">PLAYIR</a> framework.<br />
<br />
Peace,<br />
Ash</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-16852148071020939092014-02-15T01:50:00.002+00:002014-03-06T15:48:18.364+00:00Running InkScape on OSX Mavericks (incl. multi-monitor off screen fix)<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="separator" style="clear: both; text-align: left;">
I started getting into InkScape recently, but struggled to get it running well on a multi-monitor set up of OSX Mavericks.</div>
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First up: Install XQuartz: http://xquartz.macosforge.org/landing/<br />
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Then: When you run Inscape for the first time, you'll be asked where X11 is?<br />
Select Browse, then select to /Applications/Utilities/XQuartz.app<br />
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If done correctly, Inscape will launch, but fill up the incorrect screen.<br />
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So click on XQuartz in the dock. Go to it's preferences from the menu bar, and make sure Full-screen mode is enabled.<br />
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To change which monitor Inscape will be rendered on, go to the Dock, right click on XQuartz > options > select which Desktop it should be displayed on.</div>
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<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-29589715223923184642014-02-07T03:12:00.001+00:002020-08-07T14:47:09.476+01:00.js Level Editor<div dir="ltr" style="text-align: left;" trbidi="on">
Hey guys, just wanted to give you a quick update on <a href="http://playir.com/" target="_blank">PLAYIR</a>'s new level editor. Previously, all the assets and level information would be stored in an array on the server, and sent down to the clients on connection.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Pw8dUClYjTg/UvRO5IS6FOI/AAAAAAAAJeQ/aQK94PuiAME/s1600/Screen+Shot+2014-02-07+at+03.11.13.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="217" src="http://2.bp.blogspot.com/-Pw8dUClYjTg/UvRO5IS6FOI/AAAAAAAAJeQ/aQK94PuiAME/s1600/Screen+Shot+2014-02-07+at+03.11.13.jpg" width="320" /></a></div>
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<br />
However, the updated Level Editor, now writes out JavaScript source code which can be edited, inherited, re-imported and streamed all in real-time.<br />
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The reasoning behind this is simple. Instead of having two control points for the level functionality (data driven server initiated spawns, and overridden source code). All the data is now written with the appropriate function calls necessary to work in one place. Which makes it easier to deduce how the levels are put together, and lowers the bar for jumping in and hacking the code to extend functionality.<br />
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The interface is still the same, but you can now select the .js file in the settings menu on the right, and see how the code looks like.<br />
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<a href="http://3.bp.blogspot.com/-TbO8Tf-7sN0/UvRNLY1ZxjI/AAAAAAAAJeA/KEtQdT2j3hc/s1600/Screen+Shot+2014-02-07+at+02.59.40.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="388" src="http://3.bp.blogspot.com/-TbO8Tf-7sN0/UvRNLY1ZxjI/AAAAAAAAJeA/KEtQdT2j3hc/s1600/Screen+Shot+2014-02-07+at+02.59.40.jpg" width="640" /></a></div>
As well as edit the code and have it instantly re-imported back into the Level Editor.<span id="goog_1647534921"></span><br />
<br />
Another thing to note is the new Online Session option, which allows you to connect to an online session by default using the same level class. An online session is just a room where users connect into to share the same online events (i.e. player movement, player attacks, etc.). The default online session is the BattleRoyale, which is shared with the Phone Wars game, so you can do some fun things such as mix in a fighting game into an overhead shooter game. But you can also create your own online sessions, and make them public or private as you wish.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-_LqaDpPVol8/UvRN97dT4LI/AAAAAAAAJeI/s-JgbK2CEek/s1600/Screen+Shot+2014-02-07+at+02.59.59.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="http://4.bp.blogspot.com/-_LqaDpPVol8/UvRN97dT4LI/AAAAAAAAJeI/s-JgbK2CEek/s1600/Screen+Shot+2014-02-07+at+02.59.59.jpg" width="640" /></a></div>
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For a more solid example of how it all comes together, just create a new (or re-import the) Fighting Game project. There, you'll see an example WOFArea level, which is used as a base class for the SceneGameWOF level that contains the fighting game logic.<br />
<br />
Peace,<br />
Ash<br />
<a href="http://playir.com/">http://playir.com</a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-7377531187168387622013-12-28T18:31:00.002+00:002013-12-28T18:32:18.578+00:00How to upload to Amazon S3<div dir="ltr" style="text-align: left;" trbidi="on">
If like me you get asked a lot about how to upload files to an Amazon S3 bucket you've set up for super-awesome business dev folk.<br />
Here's a super-duper-short (<25 seconds) video walkthrough on how to do just that.<br />
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<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/0ckcXss2leg" width="640"></iframe></center>
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:)<br />
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<i><span style="font-size: x-small;">PS. This is the long awaited sequel to <a href="http://blog.softwareispoetry.com/2013/06/how-to-install-ios-adhoc-build-using.html" target="_blank">How to install an adhoc iOS build using iTunes</a>.</span></i></div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-9133592462062635926.post-32827590361564840412013-12-10T13:51:00.002+00:002013-12-10T13:52:22.100+00:00PLAYIR Walkthroughs<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Hey guys! On Thursday, we're going to be at Mozilla London again, this time with the <a href="http://www.meetup.com/London-HTML5-Game-Developers/events/151732302/" style="color: #33b6c4; text-decoration: none;" target="_blank">HTML5 GameDev</a> meetup crew, and next week we're going to be at <a href="https://developer.apple.com/tech-talks/" style="color: #33b6c4; text-decoration: none;" target="_blank">Apple's iOS7 gaming tech talks</a> in London.</span><br />
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><b>Our super-hero designer</b> <a href="http://3der.co.uk/" style="color: #33b6c4; text-decoration: none;" target="_blank">Alexandra Goddard</a>, (who is also available for freelancing), has been working on some kick-ass designs for a 2.5D platformer game.</span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><img src="http://images.indiegogo.com/file_attachments/252654/files/20131210052306-Scan.JPG?1386681786" style="border: 0px; margin-right: 7px; max-width: 440px;" /></span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">I've spent the past week, trying my hardest at neglecting the bizdev side of things and focusing at least 50+% on programming.</span><br />
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">(Fixing bugs, and polish, polish, polish).</span><br />
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><b>Got two video updates for you</b>. Both walking you through how to create your own apps and games using the web and mobile based editors.</span><br />
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<center>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><iframe height="326" src="http://www.youtube.com/embed/AabaUwmQuQQ?feature=oembed" style="max-width: 520px !important; width: 520px !important;" width="580"></iframe></span></center>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><iframe height="326" src="http://www.youtube.com/embed/INprF1pf7I4?feature=oembed" style="max-width: 520px !important; width: 520px !important;" width="580"></iframe></span></center>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><b>Last week</b>-ish, I gave a talk/demo on using <a href="http://playir.com/" style="color: #33b6c4; text-decoration: none;" target="_blank">PLAYIR</a> to <b>optimize the sales of virtual items</b> in games with real-time A/B split-testing.</span><br />
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><iframe height="326" src="http://www.youtube.com/embed/AfVIcXyt3C4?feature=oembed" style="max-width: 520px !important; width: 520px !important;" width="580"></iframe></span></center>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">And, last Saturday and Sunday, we invaded the University of East Anglia for <a href="http://www.screen7.co.uk/adventurex/" style="color: #33b6c4; text-decoration: none;" target="_blank">AdventureX</a>, giving live demos, talks, and exhibiting how to <b>live create your own multiplayer adventure games</b>, across all the platforms, in real-time.</span><br />
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><img src="http://images.indiegogo.com/file_attachments/252671/files/20131210053525-Screen_Shot_2013-12-10_at_13.35.07.jpg?1386682525" style="border: 0px;" /></span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: 15px;"><i>Setting up for a live demo of <a href="http://playir.com/" style="color: #33b6c4; text-decoration: none;" target="_blank">PLAYIR</a> at AdventureX.</i></span><br />
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><img src="http://images.indiegogo.com/file_attachments/252669/files/20131210053320-Screen_Shot_2013-12-10_at_13.32.55.jpg?1386682400" style="border: 0px;" /></span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: 15px;"><i>Even better; The legendary Tim Child giving a talk on creating <a href="http://en.wikipedia.org/wiki/Knightmare" style="color: #33b6c4; text-decoration: none;" target="_blank">Knightmare</a>.</i></span></div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-68605848400608325962013-11-26T23:39:00.004+00:002013-11-26T23:39:36.309+00:00PLAYIR around the world!<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="background-image: none !important; border: none; box-shadow: none !important; color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif; font-size: 15.199999809265137px; line-height: 21.75px; margin-bottom: 15px !important;">
<span style="line-height: 1.45em;"><b>PLAYIR London!</b></span></div>
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<span style="line-height: 1.45em;"><a href="http://www.meetup.com/mobiledev/events/145506232/" style="color: rgb(17, 85, 204) !important;" target="_blank">This Friday</a>, we're going to be invading the offices of Mozilla London to host a meetup purely on the topic of Monetization, and showing a small live demo of using our tools for real-time A/B split-testing. </span></div>
<div style="background-image: none !important; border: none; box-shadow: none !important; color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif; font-size: 15.199999809265137px; line-height: 21.75px; margin-bottom: 15px !important;">
<span style="line-height: 1.45em;">On the <a href="http://www.screen7.co.uk/adventurex/schedule.html" style="color: rgb(17, 85, 204) !important;" target="_blank">7th & 8th of December</a> we'll be invading the University of East Angelia to showcase our real-time tools for making adventure games.</span></div>
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<span style="line-height: 1.45em;"><b>PLAYIR Around the World!</b></span></div>
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<span style="line-height: 1.45em;">On November 3rd, our Rockstar Games Design Professor Dave Cooper gave a lecture on the benefits of real-time game design and development, at the <b>Beijing</b> Barcamp.</span></div>
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<center>
<iframe allowfullscreen="" frameborder="0" height="326" src="http://www.youtube.com/embed/OfzJmHCyKG8?feature=oembed" style="margin-bottom: 15px !important; max-width: 580px; width: 520px !important;" width="580"></iframe></center>
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On September 19th, I presented a lecture on creating a multi-platform real-time game design and development platform, going over things like run-time HTML5 to native translation and a live demo, at onGameStart in <b>Warsaw</b>.</div>
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<center>
<iframe allowfullscreen="" frameborder="0" height="326" mozallowfullscreen="" src="http://player.vimeo.com/video/79147229" style="line-height: 1.45em; margin-bottom: 15px !important; max-width: 580px; width: 520px !important;" title="Ashraf Samy Hegab - Building a Realtime Cross-Platform Editable Multiplayer game - onGameStart 2013" webkitallowfullscreen="" width="580"></iframe></center>
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<div style="background-image: none !important; border: none; box-shadow: none !important; color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif; font-size: 15.199999809265137px; line-height: 21.75px; margin-bottom: 15px !important;">
On November 22nd, our open-source hero Alex McIl gave a walkthrough of menu screen designs and the incorporation of in-app purchases for his upcoming flight sim game pack, at a <b>beach</b> in the south of Spain.</div>
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<center>
<iframe allowfullscreen="" frameborder="0" height="326" src="http://www.youtube.com/embed/vZoquRJbMG0?feature=oembed" style="margin-bottom: 15px !important; max-width: 580px; width: 520px !important;" width="580"></iframe></center>
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<div style="text-align: center;">
<a href="http://playir.com/">#NoMoreClosedPlatforms</a></div>
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</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-92179580286339369092013-11-24T22:41:00.003+00:002013-11-24T22:59:45.664+00:00Creating an iOS app build with PLAYIR<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="background-color: white; color: #222222;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Hi guys, it's been a long week! From <a href="http://www.indiegogo.com/projects/playir-real-time-digital-making-from-any-device/x/www.theguardian.com/media-network/activate-new-york" style="color: #33b6c4; text-decoration: none;" target="_blank">New York for Guardian Activate</a> to <a href="http://www.youtube.com/watch?v=u_mY4XpaIVw" style="color: #33b6c4; text-decoration: none;" target="_blank">Rotterdam for Get in the Ring</a>, our tech has definitely gone international.</span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">But that's not what I'm going to show you in this update.</span></div>
<div style="background-color: white; color: #222222;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">So far we've shown you how to <a href="http://www.youtube.com/watch?v=nxiZuprmE8Q" style="color: #33b6c4; text-decoration: none;" target="_blank">create your own 3D multiplayer fighting game</a>, <a href="http://www.youtube.com/watch?v=Y_7VAmDOXw4" style="color: #33b6c4; text-decoration: none;" target="_blank">create 3D animations</a>, and <a href="http://www.youtube.com/watch?v=YgBz5MeiY1I" style="color: #33b6c4; text-decoration: none;" target="_blank">edit the characters used in real-time</a>.</span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Now it's time for building your apps on iOS.</span></div>
<div style="background-color: white; color: #222222; text-align: center;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><iframe height="326" src="http://www.youtube.com/embed/iatHLlmu6ds?feature=oembed" style="max-width: 520px !important; width: 520px !important;" width="580"></iframe><br /></span></div>
<div style="background-color: white; color: #222222;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">The dev section in our website (<a href="http://playir.com/trynow/" style="color: #33b6c4; text-decoration: none;" target="_blank">can be accessed once you sign up for an account</a>) has been updated with the relevant links for where to get all the source code. But, more importantly our open source GitHub repo has been updated with the latest version of our native app code.<br /><br />:)</span></div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-18486468865299959432013-10-21T13:42:00.000+01:002013-11-16T21:07:17.955+00:00Meet Alexandra Goddard and her royalty free game designs<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="-webkit-text-stroke-width: 0px; background-color: white; border: 0px; color: #0b1902; font-family: 'Helvetica Neue', Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 24px; margin-bottom: 20px; orphans: auto; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: auto; word-spacing: 0px;">
<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Hey guys</b>, thanks again for all your<span class="Apple-converted-space"> </span><a href="http://igg.me/at/playir/x/3276321" style="color: #336699; font-weight: normal; text-decoration: underline;" target="_blank">support, advice, pledges and help with our crowd funding campaign so far</a>!<br />
<br />
In this update, meet Alexandra Goddard, an awesome up and coming 3D design and animation guru. She's been working on some amazing game designs for the game template packs. Each pack will feature her wonderful hand made<span class="Apple-converted-space"> </span><strong>designs</strong>,<span class="Apple-converted-space"> </span><strong>art asset</strong>,<span class="Apple-converted-space"> </span><strong>animations</strong>, and of course accompanying<strong>source code</strong>, all<strong><span class="Apple-converted-space"> </span>royalty free</strong><span class="Apple-converted-space"> </span>for use to publish as your own games.</div>
<div style="-webkit-text-stroke-width: 0px; background-color: white; border: 0px; color: #0b1902; font-family: 'Helvetica Neue', Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 24px; margin: 0px 0px 20px; orphans: auto; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: auto; word-spacing: 0px;">
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<span style="font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; text-align: center;"><a href="http://multiplay.us6.list-manage.com/track/click?u=8c8235b00430c5fe69d6da100&id=3a880c01da&e=14a88afb37" style="color: #336699; font-weight: normal; text-decoration: underline;" target="_blank"><img align="none" height="345" src="https://gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/Screen_Shot_2013_10_21_at_13.33.57.png" style="border: 0px; display: inline; line-height: 14.399999618530273px; min-height: 345px; outline: none; text-decoration: none; width: 458px;" width="458" /><br />Play Video</a></span></div>
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<img alt="" src="https://s3.amazonaws.com/ksr/assets/001/218/112/7fa64abfc29c6bf00b0e54218ac71d7e_large.png?1382355910" style="border: 0px; display: block; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px auto; max-width: 540px; outline: none; padding: 5px; text-decoration: none; vertical-align: baseline;" /></div>
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<img alt="" src="https://s3.amazonaws.com/ksr/assets/001/218/113/fe37156790cda566b6ce1fece24c4e3e_large.png?1382355926" style="border: 0px; display: block; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px auto; max-width: 540px; outline: none; padding: 5px; text-decoration: none; vertical-align: baseline;" /><img alt="" src="https://s3.amazonaws.com/ksr/assets/001/218/114/edf14af3b55b31effc7ec835ce545cfa_large.png?1382355946" style="border: 0px; display: block; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px auto; max-width: 540px; outline: none; padding: 5px; text-decoration: none; vertical-align: baseline;" /></div>
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Thanks again!</h1>
<span style="-webkit-text-stroke-width: 0px; background-color: white; color: #505050; display: inline !important; float: none; font-family: Arial; font-size: 14.399999618530273px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.600000381469727px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">PS.<span class="Apple-converted-space"> </span></span><a href="http://igg.me/at/playir/x/3276321" style="-webkit-text-stroke-width: 0px; background-color: white; color: #336699; font-family: Arial; font-size: 14.399999618530273px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.600000381469727px; orphans: auto; text-align: left; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;" target="_blank">Please support us</a><span style="-webkit-text-stroke-width: 0px; background-color: white; color: #505050; display: inline !important; float: none; font-family: Arial; font-size: 14.399999618530273px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21.600000381469727px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">.</span></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-11621865898834425622013-10-10T10:47:00.004+01:002013-11-16T21:07:45.482+00:00Playir: Real-time motion capture, PS4, Tizen & Upcoming talks<div dir="ltr" style="text-align: left;" trbidi="on">
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Hey guys</b>, thanks so much for all your <a href="http://igg.me/at/playir/x/3276321" target="_blank">support, advice, pledges and help with our crowd funding campaign so far</a>!<br />
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On Tuesday, I was at the PS4 Developer's day here in London, and man that piece of kit looks impressive! I talked to a few of the PS4 guys including their VP of R&D, and they all seemed really excited by the idea of creating games in real-time.</div>
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Follow <a href="http://twitter.com/TheSakeDiary" style="border: 0px; color: #0096bb; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">@TheSakeDiary</a>, who is a presenting super-hero and game dev guru.<br />
<a href="http://twitter.com/spadgy_OTA" style="border: 0px; color: #0096bb; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">@spadgy_OTA</a> for ace tips and encouragement on how to connect with the Press.<br />
<a href="http://twitter.com/pete0151" style="border: 0px; color: #0096bb; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">@pete0151</a> for honest and entertaining tips on partnering with Sony.</div>
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Tech Demos</h1>
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On the tech front, I wanted to share with you some of our experiments with the technology.</div>
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Tizen Editor</b><br />
In this video we show the editor running on a Tizen device and publishing a game onto iOS and Android :D</div>
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Live motion capture </b><br />
One of our biggest ambitions is to be able to live motion capture yourself into a 3D character which can be played in a 3D multiplayer game.</div>
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In this video, we show the editor reading in RGB + depth camera input and converting it live into a 3D mesh. The tech is really early at the moment, needs more filtering, but I hope you can see the potential.</div>
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Upcoming Events</h1>
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Next week (<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">16th October</b>), we'll be at <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Robert Gordon University</b> in Aberdeen, giving a talk on how the architecture works along with live demos. So if you're around <a href="http://playir.com/contact/" style="border: 0px; color: #0096bb; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">get in touch</a> and I'll send you the final times.</div>
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On the <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">24th October</b>, we'll be at <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Droidcon's Democamp</b>. Last year we finished runner-up with our Phone Wars game, this year we'll be presenting the live publishing of a game from an Android device onto an iOS device.. hopefully :)</div>
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">25th</b> we'll be at <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">MozFest</b>, giving free demos and education to anyone we can grab.</div>
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">30th</b> we'll be in <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Mozilla's HQ in San Francisco</b>, along with some other great startups, pitching and demoing our proposition. Please come along if you can.<a href="http://webfwdivgraduation.eventbrite.com/" style="border: 0px; color: #0096bb; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">http://webfwdivgraduation.eventbrite.com/</a></div>
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">7th November</b>, we'll be at the <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">University of Birmingham</b>, dropping free education too.</div>
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We're also hopefully setting up a talk at a 3D design college here in London, to show students how they could easily get their artwork into a live game to help boost their portfolios when applying for jobs.</div>
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If you'd like a <b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">presentation/talk at your school/uni/event</b> feel free to get in touch, we're more than happy to arrange something.</div>
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<b style="border: 0px; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Help</b></h1>
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We're not the best marketeers in the world, so if you know anyone who would be interested in the tools and technology we're building, please let them know. If you know any press who might think this tech is cool, please let them know too.</div>
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Again, we have zero experience in writing press releases, so if anyone can help in that department. We'll love you forever too! :D</div>
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Finally, my good friend and Unity genius <a href="https://twitter.com/ynkal" style="border: 0px; color: #0096bb; font-family: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">@ynknl</a>, was telling me that the more comments a project gets the more likely it is to be noticed. So drop in some comments on what you'd like to do with this tech? What game would you make?</div>
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Thanks again!</h1>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-50700452121973670132013-10-04T21:19:00.003+01:002020-08-07T14:47:41.629+01:00We need your help<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="color: dimgrey;">We need your help</span></h2>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Hi guys, we just launched a crowd funding campaign offering great rewards at discounted prices. Ranging from game pack rewards featuring royalty-free access to source code, 3D models, animations and sounds and server-side multiplayer hosting to build your own 3D multiplayer games from. All the way to game producer rewards where we'll build a game to your specifications and help you publish it on all the app stores.</span><br />
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<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Please check out our </span><a href="http://igg.me/at/playir/x/3276321" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">campaign</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> and help us turn our dream of opening up these closed platforms into a reality.</span><br />
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<a href="http://kickstarter.com/projects/920406198/playir-drag-and-drop-3d-multiplayer-game-designer" style="color: #336699;" target="_self"><img align="none" height="354" src="https://gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/ks.jpg" style="border: 0px; display: inline; height: 354px; line-height: 14px; outline: none; text-decoration: none; width: 480px;" width="480" /></a><br />
<a href="http://kickstarter.com/projects/920406198/playir-drag-and-drop-3d-multiplayer-game-designer" style="color: #336699;" target="_self">Link</a><br />
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<span style="color: dimgrey;">Playir.com</span></h2>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">As we're moving out of BETA, we've also rebranded ourselves from MultiPlay.io to Playir, so make sure you put hello@playir.com on your spam friendly list :)</span><br />
<a href="http://playir.com/" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Playir.com</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> is now live with much more of a breakdown on our features and events, so be sure to take a look around, and feedback is always welcomed.</span><br />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">I also was recently interviewed by Experimentation Online, where I gave a bit more background on how we're trying to change things, so </span><a href="http://www.experimentation-online.co.uk/article.php?id=1764" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">check that out</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> too.</span><br />
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<span style="color: dimgrey; font-size: 30px; font-weight: bold; line-height: 30px;">Graduation Day</span></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">We've been working with Mozilla for the past 3 months on developing ourselves into a sustainable business. As part of the programme, we're going to be presenting ourselves along with several other great startups at their offices in San Francisco. So, if you're around on the October 30th, please drop by: </span><a href="http://webfwdivgraduation.eventbrite.com/" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">http://webfwdivgraduation.eventbrite.com/</a><br />
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<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Thanks again,</span><br />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Ash</span><br />
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<a href="http://playir.com/" style="color: #1155cc;" target="_blank">http://playir.com</a></div>
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<a href="http://www.linkedin.com/profile/view?id=13244563">http://www.linkedin.com/profile/view?id=13244563</a><br />
</div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">PS. Follow us on </span><a href="https://twitter.com/playinrealtime" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Twitter</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> :)</span></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-16432201841169860802013-09-07T12:21:00.000+01:002013-09-09T16:34:12.058+01:00Campus Party Europe - Getting into 3D and Multiplayer Talk<div dir="ltr" style="text-align: left;" trbidi="on">
<span style="font-size: x-small;">Check back soon for the second post which will feature videos and notes from the workshop session where we went into how to create assets using tools such as Photoshop, Blender and 3ds Max, as well as a little bit of inspiration and multiplayer programming.</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-RTw1vAhUS-c/UisG4c3wJMI/AAAAAAAAD8s/Z5op9Z2lj6s/s1600/BTeWBNKIMAA15BU.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://4.bp.blogspot.com/-RTw1vAhUS-c/UisG4c3wJMI/AAAAAAAAD8s/Z5op9Z2lj6s/s640/BTeWBNKIMAA15BU.jpg" width="640" /></a></div>
<br />
At Campus Party Europe yesterday, I went through some programming excercises on getting into WebGL programming by extending some of the awesome tutorials up on <a href="http://learningwebgl.com/">LearningWebGL.com</a><br />
<br />
<center><iframe width="640" height="480" src="//www.youtube.com/embed/gOzlVms4KHY" frameborder="0" allowfullscreen></iframe></center><br />
<br />
<center>
<iframe allowfullscreen="" frameborder="0" height="356" marginheight="0" marginwidth="0" mozallowfullscreen="" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/25980489" style="border-width: 1px 1px 0; border: 1px solid #CCC; margin-bottom: 5px;" webkitallowfullscreen="" width="427"> </iframe></center>
<br />
The source code we working on together can be found here on <a href="https://github.com/ashcairo/campuspartyeurope2013webgl" target="_blank">GitHub</a>.<br />
The presentation slides can be found <a href="http://www.slideshare.net/ashcairo/130906-campus-party-europe-creating-3-d-multiplayer-games?utm_source=ss&utm_medium=upload&utm_campaign=quick-view" target="_blank">here</a>.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-a1cEpbjR29A/UisL5IKC4TI/AAAAAAAAD88/EVBl9LkOulo/s1600/Screen+Shot+2013-09-07+at+12.19.31.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="185" src="http://2.bp.blogspot.com/-a1cEpbjR29A/UisL5IKC4TI/AAAAAAAAD88/EVBl9LkOulo/s320/Screen+Shot+2013-09-07+at+12.19.31.png" width="320" /></a></div>
<br />
More info on the open source real-time multi-platform tool that was demonstrated at the event can be found here: <a href="http://playir.com/">http://playir.com</a><br />
<br />
<br />
Here's a video tutorial on setting up messaging server using <a href="http://www.youtube.com/watch?v=pNKNYLv2BpQ" target="_blank">Node.js and Socket.IO</a><br />
Here's a nice talk from Google I/O describing an open source <a href="https://www.youtube.com/watch?v=Prkyd5n0P7k" target="_blank">HTML5 multiplayer game</a>.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-47885072081414097272013-08-12T08:04:00.001+01:002020-08-07T14:48:04.719+01:00Open Source Engine, Open Source Fighting Game<div dir="ltr" style="text-align: left;" trbidi="on">
<h2 class="null" style="background-color: white; color: #202020; font-family: arial; font-size: 30px; line-height: 30px; margin: 0px 0px 10px; text-align: center;">
<span style="color: dimgrey;">Open Source</span></h2>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">About two weeks ago, the new hybrid engine which runs the application logic in JavaScript, and forks any performance sensitive/incompatible functions over to native was open sourced (</span><a href="http://playir.com/trynow/" target="_blank">get access here</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">).</span><br />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">This month we'll be getting up documentation on the underlying APIs and figuring out a release strategy for updating the code base, but feel free to have a dig through the codebase. The idea of providing the source code is to allow you to self publish your created games as your own apps on the relevant mobile app stores without the need to launch your game through our </span><a href="http://playitor.com/x/multi/" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Multi app game launcher</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">.</span><br />
<br />
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<a href="http://www.youtube.com/watch?v=UvU50hNiiXY" style="color: #336699;"><img align="none" height="267" src="https://d2q0qd5iz04n9u.cloudfront.net/_ssl/proxy.php/http/gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/Screen_Shot_2013_08_12_at_05.03.13.jpg" style="border: 0px; display: inline; height: 267px; line-height: 14px; outline: none; text-decoration: none; width: 480px;" width="480" /><br />Intel Ultracode - Create Games in Real-time Across Devices</a></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">I did a few talks this past month at </span><a href="http://s2013.siggraph.org/attendees/siggraph-mobile/session/new-mobile-techniques-siggraph-mobile-talks" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">SIGGRAPH</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> and various meetups, demoing the platform and giving an overview idea on how it works. The guys at Intel were kind enough to send me a video recording of one of the talks which you can check out by clicking the link above.</span><br />
<br />
<h2 class="null" style="background-color: white; color: #202020; font-family: arial; font-size: 30px; line-height: 30px; margin: 0px 0px 10px; text-align: center;">
<span style="color: dimgrey;">World of Fighters</span></h2>
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<a href="http://www.youtube.com/watch?v=nxiZuprmE8Q" target="_blank"><img align="none" height="285" src="https://d2q0qd5iz04n9u.cloudfront.net/_ssl/proxy.php/http/gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/Screen_Shot_2013_08_10_at_19.44.29.jpg" style="border: 0px; display: inline; height: 285px; line-height: 14px; outline: none; text-decoration: none; width: 480px;" width="480" /></a></div>
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<a href="https://www.youtube.com/watch?v=PuPE0aaP_t8" style="color: #336699;" target="_self">Importing and Editing World of Fighters Walkthrough</a></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">We've also just released a little tech demo </span><a href="http://www.indiedb.com/games/world-of-fighters" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">multiplayer 3d fighting game</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> showing the combined usage of the UI, Maps and Character Editor in action. I'll be documenting how it was done over the next week or so. But in the meantime, you can </span><a href="http://multiplay.io/edit/worldoffighters.zip" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">download the game package</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> file containing all the assets and source code for the game, and use the new import pipeline to make a full clone of the game. See a walkthrough of this process by clicking the link above. But, note that the import process currently takes a few minutes to complete.</span><br />
<br />
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<span style="color: dimgrey; font-size: 30px; font-weight: bold; line-height: 30px;">What's Next?</span></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">The plan for this month is to refresh the website, provide documentation, work on a mobile friendly editor (the tech works for mobiles, but the UI will need to be adjusted to suit).</span><br />
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<br />
<img align="none" height="320" src="https://d2q0qd5iz04n9u.cloudfront.net/_ssl/proxy.php/http/gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/Screen_Shot_2013_08_10_at_06.00.44.jpg" style="border: 0px; display: inline; height: 320px; line-height: 14px; outline: none; width: 480px;" width="480" /></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">We're going to be working prominently out of the </span><a href="http://www.meetup.com/mobiledev/events/130553002/" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Barbican Center</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> in London this month, so if you're around drop me a message and I'll happily go through game dev tutorials/advice/support with you.</span><br />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">At the end of the month we'll be going up to Edinburgh to demo the tech at </span><a href="http://turingfestival.com/" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Turing 2013</a> <span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">as part of the Edinburgh fringe festival, so if you're around feel free to drop by.</span><br />
<br />
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<span style="color: dimgrey;"><span style="font-size: 30px; line-height: 30px;"><b>Funding</b></span></span></div>
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<img align="none" height="331" src="https://d2q0qd5iz04n9u.cloudfront.net/_ssl/proxy.php/http/gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/photo1_edited_tagged095847.jpg" style="border: 0px; display: inline; height: 331px; line-height: 14px; outline: none; width: 480px;" width="480" /></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Recently we joined up with the </span><a href="http://webfwd.tumblr.com/post/56280895244/new-team-intro-multiplay-io" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Mozilla WebFWD</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> accelerator programme who will be helping us turn this project into a sustainable business by helping us exploring various business models, introducing us to their network and pairing us up with some amazing mentors. It's only been two weeks but, I have to say that so far it's been absolutely amazing. We've been lucky enough to be teamed up with </span><a href="http://en.wikipedia.org/wiki/Ali_Aydar" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Ali Aydar</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> who has been giving us some invaluable lectures and advice on business strategy. So expect some blogging on those topics soon, as the advice we're getting is so damn useful!</span><br />
<br style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px;" />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">We've had a lot of interest from representatives of EA, Activision and Indie game studios for packaging the platform as an add on to an existing game engine such as Unity. For this use case we'd be able to augment the real-time updates across mobile platforms for your own game engine, allowing you to use it for pain points such as adjusting the UI of a game without having to redeploy it on each device, and allowing you to in real-time A/B test the monitization rates of virtual items. If any this sounds like something you'd like to see, please let me know to help push this use case up the schedule.</span><br />
<br />
<div style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px; text-align: center;">
<img align="none" height="160" src="https://d2q0qd5iz04n9u.cloudfront.net/_ssl/proxy.php/http/gallery.mailchimp.com/8c8235b00430c5fe69d6da100/images/theme.jpg" style="border: 0px; display: inline; height: 160px; line-height: 14px; outline: none; width: 320px;" width="320" /></div>
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">We'll also be exploring a crowd funding campaign for creating more game templates such as a side scrolling platformer, real-time strategy game, first person shooter, car racer and flight/space simulator. If you have any suggestions on things you'd like to see for that, please let me know.</span><br />
<br style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px;" />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Ok, enough for now. But seriously! Thanks for your time guys :)</span><br />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">Ash</span><br />
<br style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px;" />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">PS. Follow us on </span><a href="https://twitter.com/multiplayio" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Twitter</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">, </span><a href="http://www.youtube.com/softpoetry" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_blank">YouTube</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;"> and </span><a href="https://www.facebook.com/pages/MultiPlayio/126348687515734" style="background-color: white; color: #336699; font-family: arial; font-size: 14px; line-height: 21px;" target="_self">Facebook</a><span style="background-color: white; color: #505050; font-family: Arial; font-size: 14px; line-height: 21px;">, for free hugs.</span><br />
<br style="background-color: white; color: #505050; font-family: arial; font-size: 14px; line-height: 21px;" />
<span style="background-color: white; color: #505050; font-family: Arial; font-size: 12px; line-height: 21px;">*Note, if you run into trouble connecting, please try again later as our servers may have gone down from unexpected demand (#DreamStory).</span></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9133592462062635926.post-36050467008142679112013-07-11T18:51:00.001+01:002013-07-11T20:41:32.008+01:00How to dynamically inject debuggable javascript into Chrome Dev Tools<div dir="ltr" style="text-align: left;" trbidi="on">
I love Chrome Dev tools, I love how you can insert breakpoints and step through your source code. However, during my escapades in re-writing js source code on the fly for the <a href="http://blog.softwareispoetry.com/2013/04/realtime-coding-across-ios-android-and.html" target="_blank">realtime coding feature</a> of the 3d multiplayer game maker I'm writing (<a href="http://multiplay.io/" target="_blank">Multi</a>). I found a few interesting pain points.<br />
<br />
<i>For the following examples, please imagine that the code in the variable scriptText has been loaded from a cache.</i><br />
<br />
<br />
<b>Using Eval</b><br />
If you use eval, the injected code will not be shown in Chrome Dev Tools.<br />
<br />
jstest.html<br />
<pre style="background-color: #f0f0f0; border: 1px dashed rgb(204, 204, 204); font-family: 'courier new'; font-size: 14px; height: auto; line-height: 20px; overflow: auto; padding: 0px; width: 934.546875px;"><code style="word-wrap: normal;"><html><head></head><body></body>
<script>
var scriptText = "console.log( 'hello' );";
eval( scriptText );
</script>
</html></code></pre>
<div>
<code style="word-wrap: normal;"><br /></code></div>
<br />
<b>Using script</b><b>.text</b><br />
If you create a script element then include the javascript code in the text tag for parsing, again, the script will not be shown in Chrome Dev Tools.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-m42_JCFh-5M/Ud7leE89__I/AAAAAAAACXc/_tweHwtOvDo/s1600/Screen+Shot+2013-07-11+at+17.48.49.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="173" src="http://3.bp.blogspot.com/-m42_JCFh-5M/Ud7leE89__I/AAAAAAAACXc/_tweHwtOvDo/s320/Screen+Shot+2013-07-11+at+17.48.49.png" width="320" /></a></div>
<br />
<br />
jstest.html<br />
<pre style="background-color: #f0f0f0; border: 1px dashed rgb(204, 204, 204); font-family: 'courier new'; font-size: 14px; height: auto; line-height: 20px; overflow: auto; padding: 0px; width: 934.546875px;"><code style="word-wrap: normal;"><html><head></head><body></body>
<script type="text/javascript" src="jstest.js"></script>
</html></code></pre>
<div>
<code style="word-wrap: normal;"><br /></code></div>
<div>
<code style="word-wrap: normal;"></code><br />
<div style="font-family: Times;">
<code style="word-wrap: normal;">jstest.js</code></div>
<code style="word-wrap: normal;">
<pre style="background-color: #f0f0f0; border: 1px dashed rgb(204, 204, 204); font-family: 'courier new'; font-size: 14px; height: auto; line-height: 20px; overflow: auto; padding: 0px; width: 934.546875px;"><code style="word-wrap: normal;">var head = document.getElementsByTagName( 'head' )[0];
var script = document.createElement( 'script' );
script.type = 'text/javascript';
head.appendChild( script );
var scriptText = "console.log( 'hello' );";
script.text = scriptText;</code></pre>
<div>
<code style="word-wrap: normal;"><br /></code></div>
<div>
<div style="font-family: Times;">
There is an <a href="https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=script.text&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=94818" target="_blank">open bug from 2011</a> on this issue which I've left a comment towards. So hopefully when this gets fixed, you'll no longer be able to do this trick.</div>
<div style="font-family: Times;">
<br /></div>
<div style="font-family: Times;">
<br /></div>
<div style="font-family: Times;">
<b>Using Blobs</b></div>
<div style="font-family: Times;">
If you would like to see your code in the sources tab, then you should use the .src field to point to a blob containing your script.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-yweeIg3EcWA/Ud7mGvw1AuI/AAAAAAAACXk/PO2938Ddpm4/s1600/Screen+Shot+2013-07-11+at+17.48.37.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="134" src="http://4.bp.blogspot.com/-yweeIg3EcWA/Ud7mGvw1AuI/AAAAAAAACXk/PO2938Ddpm4/s320/Screen+Shot+2013-07-11+at+17.48.37.png" width="320" /></a></div>
<div style="font-family: Times;">
<br /></div>
<div style="font-family: Times;">
<br class="Apple-interchange-newline" />
jstest.js</div>
<pre style="background-color: #f0f0f0; border: 1px dashed rgb(204, 204, 204); font-family: 'courier new'; font-size: 14px; height: auto; line-height: 20px; overflow: auto; padding: 0px; width: 934.546875px;"><code style="word-wrap: normal;">var head = document.getElementsByTagName( 'head' )[0];
var script = document.createElement( 'script' );
script.type = 'text/javascript';
head.appendChild( script );
var scriptText = "console.log( 'hello' );";
script.src = window.URL.createObjectURL( new Blob( [scriptText] ) );</code></pre>
</div>
<div>
<code style="word-wrap: normal;"><br /></code></div>
<div>
<code style="word-wrap: normal;"><br /></code></div>
<div>
<code style="word-wrap: normal;"><br /></code></div>
<div style="font-family: Times;">
<b>Notes</b></div>
<div>
<span style="font-family: Times;">If you would like to get up to nefarious activities, eval and script.text is a great approach. However, if you're trying to generate some dynamic coding environments, then you're going to run into some problems. While using blobs is great to see the injected script, there are a few issues I'm still working through with them. It seems that if you inject a script to override a class you've previously injected, the interpreter will ignore your new script. So what I've ended up doing in the meantime, is using .src for a server side generated url, which works, but requires server-side setup.</span></div>
<div>
<span style="font-family: Times;"><br /></span></div>
<div>
<span style="font-family: Times;">If you have any solutions around this problem, I'd love to hear.</span></div>
<div>
<code style="word-wrap: normal;"><span style="font-family: Times;"><br /></span></code></div>
</code></div>
</div>
Unknownnoreply@blogger.com4