Thursday, 21 May 2015

Smarter Warnings for Deleting Used Files

Hey guys, starting to re-focus on making the coding experience in our editor more user friendly.

We noticed that a lot of the errors coming in from users was due to accidentally cleaning up the project and deleting necessary files.

So we've now added warnings when deleting files, to tell you exactly why you shouldn't do so (if indeed you shouldn't do so).

This warning is telling you that this file contains the entry point to your app.

This warning is telling you that UIStart is called from the app start file and the Info and Game scenes.

From this work package, we now have direct references as to which files are linked, so next up will be a storyboard visualization giving you an overview of the entire flow of your apps.


Thursday, 16 April 2015

Publishing your app on a website

You can now easily publish your apps straight to a website, with a copy and paste embed code. Or a complete html file to directly upload.

Follow the short 30 seconds walkthrough here:

Tuesday, 7 April 2015

How to customize the Game UI with your own screens

Short video on the current way of adding your own screens to the game UI flow.

Monday, 6 April 2015

Which Platform Should you Release your Mobile Game On?

Last week we released our CraftWorlds mobile game across iOS, Android, Windows Phone and the Web. The great thing about this, is that we made the source code of the game available on Playir to build your game from. So if you ever wanted to make your own MineCraft style game, now you can do it with the easy drag and drop editing and publishing tools, Playir provides.

Another great benefit of using Playir, is that it allows you to create and publish your apps for Android, iOS and Windows Phone straight from the editor. Which means your app gets a far greater audience, than releasing for just one platform.

For CraftWorlds, we released the game on all three mobile app stores without marketing support, and this is how the first few days panned out.

On Android, we got between 2-26 downloads per day.

On Windows Phone, we got about 10x that of Android, with a daily average of 120.

On iOS, we started hitting 497 downloads per day, which is a 50x multiple that of Android.

Of course, there's a lot more that could be done to attract sales on each platform with better descriptions, naming and tags. But I thought this would give you a good insight into the value of releasing on multiple platforms, rather than just one.

Monday, 23 March 2015

Saturday, 21 March 2015

Level Editor - How to hide User Generated Content

On our new Sandbox Craft Game template, game players can build their own worlds in the 3rd person perspective. If you'd prefer to not see what they're building, while you're editing the game levels. Here's how.

Saturday, 7 February 2015

ACENIX® 25 iN 1 Screwdriver Set for MacBook Air Repair

Short helper note out there for anyone that purchases the ACENIX® 25 iN 1 Screwdriver Set to do repairs or extractions from their MacBook Air.

What's great is that it comes with both the 1.2mm pentalobe bit for unscrewing the case, and the T5 bit for unscrewing the SSD.

However, there's no labels.

So to help.

1.2mm Pentalobe bit is 3rd from the left, in the top left compartment.
T5 bit is the left one in the top right compartment.