Tuesday, 26 November 2013

PLAYIR around the world!

PLAYIR London!
This Friday, we're going to be invading the offices of Mozilla London to host a meetup purely on the topic of Monetization, and showing a small live demo of using our tools for real-time A/B split-testing. 
On the 7th & 8th of December we'll be invading the University of East Angelia to showcase our real-time tools for making adventure games.

PLAYIR Around the World!
On November 3rd, our Rockstar Games Design Professor Dave Cooper gave a lecture on the benefits of real-time game design and development, at the Beijing Barcamp.

On September 19th, I presented a lecture on creating a multi-platform real-time game design and development platform, going over things like run-time HTML5 to native translation and a live demo, at onGameStart in Warsaw.

On November 22nd, our open-source hero Alex McIl gave a walkthrough of menu screen designs and the incorporation of in-app purchases for his upcoming flight sim game pack, at a beach in the south of Spain.

Sunday, 24 November 2013

Creating an iOS app build with PLAYIR

Hi guys, it's been a long week! From New York for Guardian Activate to Rotterdam for Get in the Ring, our tech has definitely gone international.

But that's not what I'm going to show you in this update.

Now it's time for building your apps on iOS.

The dev section in our website (can be accessed once you sign up for an account) has been updated with the relevant links for where to get all the source code. But, more importantly our open source GitHub repo has been updated with the latest version of our native app code.